![]() ![]() These outposts have battery and power cell chargers, a fabricator, a farm for food and water, maybe a medical kit fabricator, and just enough storage to empty my pockets. I then build a few smaller outposts as I go. I tend to use the area under my lifepod as a home base, where my moonpool and upgrade stations are. Subnautica doesn’t have the best inventory space, and if you’re far from home you’ll find yourself full up pretty quick. Build outposts rather than entire new bases Bulkheads will also increase your integrity, and they can be closed to keep floods from spreading. After that, build reinforcements on walls you don’t plan to expand (you can’t build on to reinforcements). If your base reaches zero integrity it will flood, and you’ll need to whip out your repair tool to patch the leaks.Īn easy way to add integrity is to build foundations. The bigger your base, the less hull integrity it has building in deeper waters will also affect integrity. ![]() It’s a bit unwieldy to keep track of, and finding the third fragment for the modification station took me forever, but that’s the way it goes. The Cyclops depth 1 module can only be crafted at the Cyclops upgrade station on the Cyclops.Īll the other depth modules (2 and 3 for the Cyclops and Seamoth, and 2 for the Prawn suit) are crafted at the modification station. The first depth modules for the Seamoth and Prawn suit are crafted at the Vehicle Upgrade Station, which can only be built in a moonpool. Where you actually craft these modules can be a little confusing. Subnautica is a game about going down, which means you’re going to need vehicles, and then you’re going to need to push those vehicles to go further. Use them to craft new items that require them. If you haven’t found the blueprints for the battery or power cell charger, you don’t have to throw your dead batteries away. I like to make resources one colour and biomes another so I can tell them apart at a glance. You can change the colour of your beacon markers from your PDA. It’s not much of a stat boost compared to other food and water, but it’s something. The vending machine and coffee machine will give you an unlimited supply of sustenance. If you’re really hungry, turn to junk food Grab a sample of the fauna you find out in the world by slashing it with your knife and then plant it when you get back to base. I use an exterior growbed to grow things like acid mushrooms and gel sacks so I don’t have to go looking for them. Be careful not to overfarm always save a seed or two to replant.įarming is also good for things that aren’t food. Slashing a fruit instead of picking it will give you a seed. The game will guide you to where you can find fruit and tree samples, as well as where you can scan the interior growbed you’ll need to plant them in. Farmįarming is a great way to get food and water consistently. ![]() I like to grab a bunch of fish and toss them in my home base aquariums to save time on fishing. If they wriggle a bit too much, the stasis rifle can keep them still. Toss it out into a cluster of fish and then snag the ones that get dragged in. Food and water don’t tick down if you’re sitting in a chair I haven’t found the difference to be huge, but it can definitely be the dividing line between running out of oxygen and making it to the surface. You swim slightly faster if your hands are empty press your equipped item’s hotkey to put your item away. I only skimmed the data at first, and then spent too long swimming around, baffled and lost, before taking a closer look. You’ll have to figure out where the next locations are on your own, though the game will give you a depth marker and some general coordinates. To progress, actually read the PDA notes you get from the building the game guides you to. Subnautica will guide you to the first major plot point through radio signals (don’t neglect to repair the radio!), but after that you’re on your own. You can also look at your PDA’s blueprints section to see your progress. ![]() For craftable items that need multiple pieces scanned, the game will show your progress on-screen. Scanning fragments you find on the sea floor will unlock the item’s blueprints once you’ve scanned the requisite number of fragments. Scanning furniture and building pieces will give you the ability to craft them. Scanning flora and fauna will give you information about them and sometimes reveal new crafting recipes. The scanner is one of the first tools the game will show you how to build with your fabricator, and it’s useful for a lot of reasons. ![]()
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